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Head to head

Create vs TrackMania Turbo

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2019 · 7 years ago
March 2016 · 10 years ago

Daily players

100 – 48k
25 – 88

Estimated players

46.4kUp 4.5%
19kUp 3.7%

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

CreateTrackMania Turbo

Create

Average monthly estimated players
MonthEstimated playersChange
August 2026~46.2kDown 0.3%
July 2026~46.3k

TrackMania Turbo

Average monthly estimated players
MonthEstimated playersChange
August 2026~19.1kDown 0.3%
July 2026~19.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Create
82.5kUp 0.5%
TrackMania Turbo
36.3kUp 0.4%

Create currently has about 2.3× as many Discord members as TrackMania Turbo — 82,535 vs 36,274.

Reddit members

Create
146.6kUp 2.1%
TrackMania Turbo
80.7kUp 0.6%

Create currently has about 1.8× as many subreddit members as TrackMania Turbo — 146,590 vs 80,689.

Twitch viewers

Create
0
TrackMania Turbo
2Down 75%

Create currently has 0 live Twitch viewers, while TrackMania Turbo has 2.

YouTube subscribers

Create
57.1kUp 0.2%
TrackMania Turbo
6.8k

Create currently has about 8.4× as many YouTube subscribers as TrackMania Turbo — 57,100 vs 6,810.

Steam concurrent players

Create
TrackMania Turbo
6Down 50%

TrackMania Turbo currently has 6 peak concurrent Steam players; no comparable data is tracked for Create.

How these estimates are made

Create

Create is estimated to have 100 – 48k players a day. Around 37k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

TrackMania Turbo

TrackMania Turbo is estimated to have 25 – 88 players a day. Around 42k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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