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Head to head

Create vs Romance of the Three Kingdoms

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2019 · 7 years ago
January 2025 · 2 years ago

Daily players

110 – 51k
No population data

Estimated players

49.7kUp 5.0%
4

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Developers

Publishers

Player activity

Smoothed estimated players over time.

CreateRomance of the Three Kingdoms

Create

Average monthly estimated players
MonthEstimated playersChange
September 2026~48.2kUp 4.1%
August 2026~46.3k
July 2026~46.3k

Romance of the Three Kingdoms

Average monthly estimated players
MonthEstimated playersChange
September 2026~4Down 20%
August 2026~5Up 25%
July 2026~4

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Create
82.7kUp 0.5%
Romance of the Three Kingdoms

Create currently has 82,666 Discord members; no comparable data is tracked for Romance of the Three Kingdoms.

Reddit members

Create
148.3kUp 2.4%
Romance of the Three Kingdoms

Create currently has 148,330 subreddit members; no comparable data is tracked for Romance of the Three Kingdoms.

Twitch viewers

Create
0
Romance of the Three Kingdoms
0

Create currently has 0 live Twitch viewers, while Romance of the Three Kingdoms has 0.

YouTube subscribers

Create
57.1kUp 0.2%
Romance of the Three Kingdoms

Create currently has 57,100 YouTube subscribers; no comparable data is tracked for Romance of the Three Kingdoms.

How these estimates are made

Create

Create is estimated to have 110 – 51k players a day. Around 39k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Romance of the Three Kingdoms

Romance of the Three Kingdoms is showing no measurable concurrent players on Steam. Around 2k – 5k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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