Head to head
Create vs Kakele Online: MMORPG
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
Player activity
Smoothed estimated players over time.
Create
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~47.8k | Up 3.3% |
| August 2026 | ~46.3k | |
| July 2026 | ~46.3k | — |
Kakele Online: MMORPG
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.3k | Up 1.5% |
| August 2026 | ~1.2k | Up 1.9% |
| July 2026 | ~1.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Create
- 82.7kUp 0.5%
- Kakele Online: MMORPG
- —
Create currently has 82,714 Discord members; no comparable data is tracked for Kakele Online: MMORPG.
Reddit members
- Create
- 148.6kUp 2.4%
- Kakele Online: MMORPG
- 1.7kUp 1.4%
Create currently has about 85× as many subreddit members as Kakele Online: MMORPG — 148,562 vs 1,740.
Twitch viewers
- Create
- 0
- Kakele Online: MMORPG
- —
Create currently has 0 live Twitch viewers; no comparable data is tracked for Kakele Online: MMORPG.
YouTube subscribers
- Create
- 57.1kUp 0.2%
- Kakele Online: MMORPG
- 9.9kUp 2.7%
Create currently has about 5.8× as many YouTube subscribers as Kakele Online: MMORPG — 57,100 vs 9,860.
Steam concurrent players
- Create
- —
- Kakele Online: MMORPG
- 48Down 43%
Kakele Online: MMORPG currently has 48 peak concurrent Steam players; no comparable data is tracked for Create.
How these estimates are made
Create
Create is estimated to have 110 – 50k players a day. Around 38k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Kakele Online: MMORPG
Kakele Online: MMORPG is estimated to have 200 – 710 players a day. Around 17k – 44k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


