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Head to head

Create vs JumpFall.io

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
UNKNOWN

Released

October 2019 · 7 years ago
To be announced

Daily players

97 – 45k
No population data

Estimated players

44.8kDown 3.9%
15

Available on

  • Windows
  • macOS
  • Linux
  • Browser

Categories

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

CreateJumpFall.io

Create

Average monthly estimated players
MonthEstimated playersChange
October 2026~46.6kDown 0.6%
September 2026~46.9kUp 1.3%
August 2026~46.3k
July 2026~46.3k—

JumpFall.io

Average monthly estimated players
MonthEstimated playersChange
October 2026~15
September 2026~15
August 2026~15
July 2026~15—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Create
82.8kUp 0.1%
JumpFall.io
—

Create currently has 82,753 Discord members; no comparable data is tracked for JumpFall.io.

Reddit members

Create
151.2kUp 2.0%
JumpFall.io
24

Create currently has about 6299× as many subreddit members as JumpFall.io — 151,170 vs 24.

Twitch viewers

Create
0
JumpFall.io
—

Create currently has 0 live Twitch viewers; no comparable data is tracked for JumpFall.io.

YouTube subscribers

Create
57.1k
JumpFall.io
123

Create currently has about 464× as many YouTube subscribers as JumpFall.io — 57,100 vs 123.

How these estimates are made

Create

Create is estimated to have 97 – 45k players a day. Around 36k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

JumpFall.io

JumpFall.io is estimated to have 1 – 310 players a day. Around 810 – 83k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

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