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Head to head

Create vs Hyper Universe

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2019 · 7 years ago
January 2018 · 9 years ago

Daily players

98 – 46k
No population data

Estimated players

45.2kUp 1.0%
179

Available on

  • Windows
  • macOS
  • Linux
  • Windows
  • Xbox

Publishers

—

Player activity

Smoothed estimated players over time.

CreateHyper Universe

Create

Average monthly estimated players
MonthEstimated playersChange
October 2026~47.8kUp 1.8%
September 2026~46.9kUp 1.3%
August 2026~46.3k
July 2026~46.3k—

Hyper Universe

Average monthly estimated players
MonthEstimated playersChange
October 2026~180
September 2026~180
August 2026~180Up 0.6%
July 2026~179—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Create
82.5kDown 0.4%
Hyper Universe
—

Create currently has 82,471 Discord members; no comparable data is tracked for Hyper Universe.

Reddit members

Create
153.3kUp 1.7%
Hyper Universe
—

Create currently has 153,263 subreddit members; no comparable data is tracked for Hyper Universe.

Twitch viewers

Create
0
Hyper Universe
0

Create currently has 0 live Twitch viewers, while Hyper Universe has 0.

YouTube subscribers

Create
57.1k
Hyper Universe
—

Create currently has 57,100 YouTube subscribers; no comparable data is tracked for Hyper Universe.

Steam concurrent players

Create
—
Hyper Universe
0

Hyper Universe currently has 0 peak concurrent Steam players; no comparable data is tracked for Create.

How these estimates are made

Create

Create is estimated to have 98 – 46k players a day. Around 36k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Hyper Universe

Hyper Universe is showing no measurable concurrent players on Steam. Around 46k – 120k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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