Head to head
Create vs Freestyle2: Street Basketball
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
Player activity
Smoothed estimated players over time.
Create
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~46.3k | Down 0.2% |
| July 2026 | ~46.3k | — |
Freestyle2: Street Basketball
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~1.9k | Up 14% |
| July 2026 | ~1.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Create
- 82.6kUp 0.5%
- Freestyle2: Street Basketball
- —
Create currently has 82,582 Discord members; no comparable data is tracked for Freestyle2: Street Basketball.
Reddit members
- Create
- 147.3kUp 2.5%
- Freestyle2: Street Basketball
- —
Create currently has 147,294 subreddit members; no comparable data is tracked for Freestyle2: Street Basketball.
Twitch viewers
- Create
- 0
- Freestyle2: Street Basketball
- 4Down 20%
Create currently has 0 live Twitch viewers, while Freestyle2: Street Basketball has 4.
YouTube subscribers
- Create
- 57.1kUp 0.2%
- Freestyle2: Street Basketball
- 5.6kUp 0.2%
Create currently has about 10× as many YouTube subscribers as Freestyle2: Street Basketball — 57,100 vs 5,620.
Steam concurrent players
- Create
- —
- Freestyle2: Street Basketball
- 93Down 4.1%
Freestyle2: Street Basketball currently has 93 peak concurrent Steam players; no comparable data is tracked for Create.
How these estimates are made
Create
Create is estimated to have 110 – 50k players a day. Around 38k – 4m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Freestyle2: Street Basketball
Freestyle2: Street Basketball is estimated to have 260 – 920 players a day. Around 240k – 630k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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