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Head to head

Crazy Odyssey vs Fellowship

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

May 2026 · 5 months ago
October 2025 · 1 year ago

Daily players

65 – 230
720 – 3k

Estimated players

49Down 5.6%
42.2kDown 10%

Available on

  • Windows
  • Windows

Perspectives

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Developers

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Player activity

Smoothed estimated players over time.

Crazy OdysseyFellowship

Crazy Odyssey

Average monthly estimated players
MonthEstimated playersChange
October 2026~53Down 7.0%
September 2026~57Down 3.4%
August 2026~59Up 23%
July 2026~48—

Fellowship

Average monthly estimated players
MonthEstimated playersChange
October 2026~41.4kDown 0.4%
September 2026~41.6kDown 1.7%
August 2026~42.3kDown 2.7%
July 2026~43.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Crazy Odyssey
28Down 30%
Fellowship
189Down 49%

Fellowship currently has about 6.8× as many peak concurrent Steam players as Crazy Odyssey — 189 vs 28.

Twitch viewers

Crazy Odyssey
0
Fellowship
93Up 389%

Crazy Odyssey currently has 0 live Twitch viewers, while Fellowship has 93.

Discord members

Crazy Odyssey
—
Fellowship
104.8kDown 2.1%

Fellowship currently has 104,800 Discord members; no comparable data is tracked for Crazy Odyssey.

YouTube subscribers

Crazy Odyssey
—
Fellowship
21.4k

Fellowship currently has 21,400 YouTube subscribers; no comparable data is tracked for Crazy Odyssey.

How these estimates are made

Crazy Odyssey

Crazy Odyssey is estimated to have 65 – 230 players a day. Around 12k – 30k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Fellowship

Fellowship is estimated to have 720 – 3k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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