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Head to head

Crazy Ball Racing vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
June 2018 · 8 years ago

Daily players

No population data
2k – 6k

Estimated players

10
38.4kDown 4.2%

Available on

  • Windows
  • PlayStation
  • Windows
  • Xbox

Perspectives

Developers

Player activity

Smoothed estimated players over time.

Crazy Ball RacingThe Crew 2

Crazy Ball Racing

Average monthly estimated players
MonthEstimated playersChange
August 2026~10
July 2026~10

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~39kUp 7.9%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Crazy Ball Racing
101
The Crew 2

Crazy Ball Racing currently has 101 YouTube subscribers; no comparable data is tracked for The Crew 2.

Steam concurrent players

Crazy Ball Racing
The Crew 2
520Down 6.6%

The Crew 2 currently has 520 peak concurrent Steam players; no comparable data is tracked for Crazy Ball Racing.

Discord members

Crazy Ball Racing
The Crew 2
102k

The Crew 2 currently has 101,977 Discord members; no comparable data is tracked for Crazy Ball Racing.

Reddit members

Crazy Ball Racing
The Crew 2
21.9k

The Crew 2 currently has 21,899 subreddit members; no comparable data is tracked for Crazy Ball Racing.

Twitch viewers

Crazy Ball Racing
The Crew 2
19Down 5.0%

The Crew 2 currently has 19 live Twitch viewers; no comparable data is tracked for Crazy Ball Racing.

How these estimates are made

Crazy Ball Racing

Crazy Ball Racing is estimated to have 1 – 540 players a day. Around 770 – 79k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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