Head to head
Cradle of Sins vs New World: Aeternum
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Player activity
Smoothed estimated players over time.
Cradle of Sins
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~2.1k | Down 0.2% |
| July 2026 | ~2.1k | — |
New World: Aeternum
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~96.3k | Up 0.4% |
| July 2026 | ~95.9k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Cradle of Sins
- 893Down 0.4%
- New World: Aeternum
- 68.5kDown 0.5%
New World: Aeternum currently has about 77× as many Discord members as Cradle of Sins — 68,470 vs 893.
YouTube subscribers
- Cradle of Sins
- 18.6kDown 0.5%
- New World: Aeternum
- 146k
New World: Aeternum currently has about 7.8× as many YouTube subscribers as Cradle of Sins — 146,000 vs 18,600.
Steam concurrent players
- Cradle of Sins
- —
- New World: Aeternum
- 460Down 21%
New World: Aeternum currently has 460 peak concurrent Steam players; no comparable data is tracked for Cradle of Sins.
Reddit members
- Cradle of Sins
- —
- New World: Aeternum
- 305.8k
New World: Aeternum currently has 305,801 subreddit members; no comparable data is tracked for Cradle of Sins.
Twitch viewers
- Cradle of Sins
- —
- New World: Aeternum
- 135Up 18%
New World: Aeternum currently has 135 live Twitch viewers; no comparable data is tracked for Cradle of Sins.
How these estimates are made
Cradle of Sins
Cradle of Sins is estimated to have 3 – 1k players a day. Around 2k – 230k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
New World: Aeternum
New World: Aeternum is estimated to have 2k – 5k players a day. Around 4m – 9m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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