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Head to head

Cowz.io vs Sea of Thieves

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
March 2018 · 8 years ago

Daily players

No population data
22k – 76k

Estimated players

230Up 1.7%
302kDown 3.4%

Available on

  • Browser
  • Windows
  • PlayStation
  • Xbox

Developers

Publishers

Player activity

Smoothed estimated players over time.

Cowz.ioSea of Thieves

Cowz.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~228Up 2.2%
July 2026~223

Sea of Thieves

Average monthly estimated players
MonthEstimated playersChange
August 2026~304.2kUp 1.2%
July 2026~300.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Cowz.io
970Up 1.4%
Sea of Thieves
443.8k

Sea of Thieves currently has about 458× as many Discord members as Cowz.io — 443,815 vs 970.

Steam concurrent players

Cowz.io
Sea of Thieves
7.6kUp 10%

Sea of Thieves currently has 7,637 peak concurrent Steam players; no comparable data is tracked for Cowz.io.

Reddit members

Cowz.io
Sea of Thieves
612.4k

Sea of Thieves currently has 612,412 subreddit members; no comparable data is tracked for Cowz.io.

Twitch viewers

Cowz.io
Sea of Thieves
3.4kUp 8.4%

Sea of Thieves currently has 3,350 live Twitch viewers; no comparable data is tracked for Cowz.io.

YouTube subscribers

Cowz.io
Sea of Thieves
676k

Sea of Thieves currently has 676,000 YouTube subscribers; no comparable data is tracked for Cowz.io.

How these estimates are made

Cowz.io

Cowz.io is estimated to have 1 – 580 players a day. Around 1k – 110k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Sea of Thieves

Sea of Thieves is estimated to have 22k – 76k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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