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Head to head

Cowz.io vs Eve Online

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
May 2003 · 23 years ago

Daily players

No population data
14k – 50k

Estimated players

251Down 1.8%
68k

Available on

  • Browser
  • Windows
  • macOS
  • Linux

Player activity

Smoothed estimated players over time.

Cowz.ioEve Online

Cowz.io

Average monthly estimated players
MonthEstimated playersChange
October 2026~251Up 2.0%
September 2026~246Up 7.0%
August 2026~230Up 3.1%
July 2026~223—

Eve Online

Average monthly estimated players
MonthEstimated playersChange
October 2026~67.6kDown 0.5%
September 2026~67.9kUp 1.7%
August 2026~66.8kUp 0.7%
July 2026~66.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Cowz.io
1.1kUp 10%
Eve Online
52.1kUp 1.9%

Eve Online currently has about 47× as many Discord members as Cowz.io — 52,120 vs 1,112.

Steam concurrent players

Cowz.io
—
Eve Online
4.7kDown 14%

Eve Online currently has 4,743 peak concurrent Steam players; no comparable data is tracked for Cowz.io.

Reddit members

Cowz.io
—
Eve Online
223.8kUp 0.6%

Eve Online currently has 223,765 subreddit members; no comparable data is tracked for Cowz.io.

Twitch viewers

Cowz.io
—
Eve Online
1.3kDown 82%

Eve Online currently has 1,281 live Twitch viewers; no comparable data is tracked for Cowz.io.

YouTube subscribers

Cowz.io
—
Eve Online
233kUp 1.7%

Eve Online currently has 233,000 YouTube subscribers; no comparable data is tracked for Cowz.io.

How these estimates are made

Cowz.io

Cowz.io is estimated to have 1 – 540 players a day. Around 1k – 110k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Eve Online

Eve Online is estimated to have 14k – 50k players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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