Head to head
Corepunk vs Holdfast: Nations At War
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
Categories
Player activity
Smoothed estimated players over time.
Corepunk
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~12.4k | Up 0.1% |
| July 2026 | ~12.4k | — |
Holdfast: Nations At War
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~39.5k | |
| July 2026 | ~39.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Corepunk
- 36.3kDown 0.7%
- Holdfast: Nations At War
- 111.4kUp 0.2%
Holdfast: Nations At War currently has about 3.1× as many Discord members as Corepunk — 111,385 vs 36,271.
Twitch viewers
- Corepunk
- 38Down 42%
- Holdfast: Nations At War
- 179Up 326%
Holdfast: Nations At War currently has about 4.7× as many live Twitch viewers as Corepunk — 179 vs 38.
YouTube subscribers
- Corepunk
- 18.3kDown 0.5%
- Holdfast: Nations At War
- 28k
Holdfast: Nations At War currently has about 1.5× as many YouTube subscribers as Corepunk — 28,000 vs 18,300.
Steam concurrent players
- Corepunk
- —
- Holdfast: Nations At War
- 913Down 12%
Holdfast: Nations At War currently has 913 peak concurrent Steam players; no comparable data is tracked for Corepunk.
Reddit members
- Corepunk
- —
- Holdfast: Nations At War
- 24.6kUp 0.2%
Holdfast: Nations At War currently has 24,650 subreddit members; no comparable data is tracked for Corepunk.
How these estimates are made
Corepunk
Corepunk is estimated to have 75 – 35k players a day. Around 21k – 2m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Holdfast: Nations At War
Holdfast: Nations At War is estimated to have 2k – 9k players a day. Around 500k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


