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Head to head

Copter.io vs Elite: Dangerous

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2019 · 7 years ago
December 2014 · 12 years ago

Daily players

2 – 1k
12k – 44k

Estimated players

2.5kDown 0.2%
88.9kDown 0.4%

Available on

  • Browser
  • Windows
  • macOS
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

Copter.ioElite: Dangerous

Copter.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~2.5k
July 2026~2.5k

Elite: Dangerous

Average monthly estimated players
MonthEstimated playersChange
August 2026~90.1kDown 0.2%
July 2026~90.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Copter.io
11.8k
Elite: Dangerous
70.3kUp 0.6%

Elite: Dangerous currently has about 6× as many Discord members as Copter.io — 70,306 vs 11,769.

Reddit members

Copter.io
84
Elite: Dangerous
387.2kUp 0.4%

Elite: Dangerous currently has about 4610× as many subreddit members as Copter.io — 387,206 vs 84.

Twitch viewers

Copter.io
0Down 100%
Elite: Dangerous
334Up 142%

Copter.io currently has 0 live Twitch viewers, while Elite: Dangerous has 334.

YouTube subscribers

Copter.io
704
Elite: Dangerous
171k

Elite: Dangerous currently has about 243× as many YouTube subscribers as Copter.io — 171,000 vs 704.

Steam concurrent players

Copter.io
Elite: Dangerous
4.7kUp 3.3%

Elite: Dangerous currently has 4,705 peak concurrent Steam players; no comparable data is tracked for Copter.io.

How these estimates are made

Copter.io

Copter.io is estimated to have 2 – 1k players a day. Around 2k – 180k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Elite: Dangerous

Elite: Dangerous is estimated to have 12k – 44k players a day. Around 2m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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