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Head to head

Conquer Online vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
June 2018 · 8 years ago

Daily players

10 – 5k
2k – 6k

Estimated players

1.5k
36.4k

Available on

  • Windows
  • macOS
  • iOS
  • Android
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

Conquer OnlineThe Crew 2

Conquer Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~1.5kUp 0.1%
August 2026~1.5kUp 0.6%
July 2026~1.5k—

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~38.2k
August 2026~38.2kUp 5.6%
July 2026~36.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Conquer Online
508Up 3.7%
The Crew 2
22kUp 0.3%

The Crew 2 currently has about 43× as many subreddit members as Conquer Online — 21,996 vs 508.

Twitch viewers

Conquer Online
0Down 100%
The Crew 2
16Up 33%

Conquer Online currently has 0 live Twitch viewers, while The Crew 2 has 16.

YouTube subscribers

Conquer Online
14k
The Crew 2
—

Conquer Online currently has 14,000 YouTube subscribers; no comparable data is tracked for The Crew 2.

Steam concurrent players

Conquer Online
—
The Crew 2
603Down 4.9%

The Crew 2 currently has 603 peak concurrent Steam players; no comparable data is tracked for Conquer Online.

Discord members

Conquer Online
—
The Crew 2
101.7k

The Crew 2 currently has 101,746 Discord members; no comparable data is tracked for Conquer Online.

How these estimates are made

Conquer Online

Conquer Online is estimated to have 10 – 5k players a day. Around 6k – 580k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.