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Head to head

Conquer Online vs Destiny 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2004 · 22 years ago
September 2017 · 9 years ago

Daily players

10 – 5k
72k – 250k

Estimated players

1.5k
586kDown 1.3%

Available on

  • Windows
  • macOS
  • iOS
  • Android
  • Windows
  • PlayStation
  • Xbox
  • Stadia

Player activity

Smoothed estimated players over time.

Conquer OnlineDestiny 2

Conquer Online

Average monthly estimated players
MonthEstimated playersChange
August 2026~1.5kUp 0.6%
July 2026~1.5k

Destiny 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~594.5kDown 0.9%
July 2026~600.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Conquer Online
489Up 0.4%
Destiny 2
3.4m

Destiny 2 currently has about 6900× as many subreddit members as Conquer Online — 3,374,056 vs 489.

Twitch viewers

Conquer Online
0
Destiny 2
5.4kUp 40%

Conquer Online currently has 0 live Twitch viewers, while Destiny 2 has 5,398.

YouTube subscribers

Conquer Online
14k
Destiny 2
1.2m

Destiny 2 currently has about 86× as many YouTube subscribers as Conquer Online — 1,210,000 vs 14,000.

Steam concurrent players

Conquer Online
Destiny 2
27.7kDown 43%

Destiny 2 currently has 27,658 peak concurrent Steam players; no comparable data is tracked for Conquer Online.

Discord members

Conquer Online
Destiny 2
171.6k

Destiny 2 currently has 171,556 Discord members; no comparable data is tracked for Conquer Online.

How these estimates are made

Conquer Online

Conquer Online is estimated to have 10 – 5k players a day. Around 6k – 580k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Destiny 2

Destiny 2 is estimated to have 72k – 250k players a day. Around 7m – 18m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.