Head to head
Conquer II vs Raid: Shadow Legends
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Conquer II
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~1.4k | |
| August 2026 | ~1.4k | |
| July 2026 | ~1.4k | — |
Raid: Shadow Legends
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~146.1k | Up 0.6% |
| August 2026 | ~145.2k | Up 13% |
| July 2026 | ~128.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Conquer II
- 14k
- Raid: Shadow Legends
- 189k
Raid: Shadow Legends currently has about 14× as many YouTube subscribers as Conquer II — 189,000 vs 14,000.
Steam concurrent players
- Conquer II
- —
- Raid: Shadow Legends
- 1.3kDown 12%
Raid: Shadow Legends currently has 1,296 peak concurrent Steam players; no comparable data is tracked for Conquer II.
Discord members
- Conquer II
- —
- Raid: Shadow Legends
- 253.3kUp 0.5%
Raid: Shadow Legends currently has 253,259 Discord members; no comparable data is tracked for Conquer II.
Reddit members
- Conquer II
- —
- Raid: Shadow Legends
- 416.8kUp 0.4%
Raid: Shadow Legends currently has 416,837 subreddit members; no comparable data is tracked for Conquer II.
Twitch viewers
- Conquer II
- —
- Raid: Shadow Legends
- 240Down 56%
Raid: Shadow Legends currently has 240 live Twitch viewers; no comparable data is tracked for Conquer II.
How these estimates are made
Conquer II
Conquer II is estimated to have 17 – 8k players a day. Around 8k – 770k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Raid: Shadow Legends
Raid: Shadow Legends is estimated to have 3k – 11k players a day. Around 67k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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