Head to head
Combat Magic: Spells and Swords vs Mortal Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
Categories
Player activity
Smoothed estimated players over time.
Combat Magic: Spells and Swords
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~117 | Up 0.9% |
| August 2026 | ~116 | |
| July 2026 | ~116 | — |
Mortal Online
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~829 | Up 0.2% |
| August 2026 | ~827 | Up 20% |
| July 2026 | ~688 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Combat Magic: Spells and Swords
- 373Down 0.8%
- Mortal Online
- —
Combat Magic: Spells and Swords currently has 373 Discord members; no comparable data is tracked for Mortal Online.
Reddit members
- Combat Magic: Spells and Swords
- 314Up 0.3%
- Mortal Online
- 5.3kUp 0.2%
Mortal Online currently has about 17× as many subreddit members as Combat Magic: Spells and Swords — 5,298 vs 314.
Steam concurrent players
- Combat Magic: Spells and Swords
- —
- Mortal Online
- 8Up 60%
Mortal Online currently has 8 peak concurrent Steam players; no comparable data is tracked for Combat Magic: Spells and Swords.
Twitch viewers
- Combat Magic: Spells and Swords
- —
- Mortal Online
- 0
Mortal Online currently has 0 live Twitch viewers; no comparable data is tracked for Combat Magic: Spells and Swords.
How these estimates are made
Combat Magic: Spells and Swords
Combat Magic: Spells and Swords is estimated to have 1 – 370 players a day. Around 1k – 100k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Mortal Online
Mortal Online is estimated to have 18 – 62 players a day. Around 71k – 180k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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