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Head to head

Combat Arms: the Classic vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2020 · 6 years ago
August 2008 · 18 years ago

Daily players

180 – 630
2k – 7k

Estimated players

261Down 1.4%
54.8kUp 0.5%

Available on

  • Windows
  • Windows

Player activity

Smoothed estimated players over time.

Combat Arms: the ClassiciRacing

Combat Arms: the Classic

Average monthly estimated players
MonthEstimated playersChange
September 2026~259Down 1.5%
August 2026~263Up 20%
July 2026~220

iRacing

Average monthly estimated players
MonthEstimated playersChange
September 2026~54.7kUp 0.3%
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Combat Arms: the Classic
44Down 34%
iRacing
727Down 16%

iRacing currently has about 17× as many peak concurrent Steam players as Combat Arms: the Classic — 727 vs 44.

Twitch viewers

Combat Arms: the Classic
0
iRacing
2.4kDown 31%

Combat Arms: the Classic currently has 0 live Twitch viewers, while iRacing has 2,369.

Reddit members

Combat Arms: the Classic
iRacing
244.2kUp 0.8%

iRacing currently has 244,199 subreddit members; no comparable data is tracked for Combat Arms: the Classic.

YouTube subscribers

Combat Arms: the Classic
iRacing
286k

iRacing currently has 286,000 YouTube subscribers; no comparable data is tracked for Combat Arms: the Classic.

How these estimates are made

Combat Arms: the Classic

Combat Arms: the Classic is estimated to have 180 – 630 players a day. Around 56k – 140k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.