Head to head
Code of War vs Foxhole
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Android
- Windows
Categories
Player activity
Smoothed estimated players over time.
Code of War
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~1.2k | Down 0.3% |
| September 2026 | ~1.2k | |
| August 2026 | ~1.2k | |
| July 2026 | ~1.2k | — |
Foxhole
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~91.4k | Down 4.9% |
| September 2026 | ~96.1k | |
| August 2026 | ~96k | Up 18% |
| July 2026 | ~81.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Code of War
- 7Down 46%
- Foxhole
- 3.2kUp 38%
Foxhole currently has about 457× as many peak concurrent Steam players as Code of War — 3,202 vs 7.
Discord members
- Code of War
- 5.2kDown 0.4%
- Foxhole
- 264.2kDown 0.2%
Foxhole currently has about 51× as many Discord members as Code of War — 264,230 vs 5,196.
Twitch viewers
- Code of War
- 0
- Foxhole
- 280Up 70%
Code of War currently has 0 live Twitch viewers, while Foxhole has 280.
Reddit members
- Code of War
- —
- Foxhole
- 109.9kUp 0.5%
Foxhole currently has 109,928 subreddit members; no comparable data is tracked for Code of War.
YouTube subscribers
- Code of War
- —
- Foxhole
- 26.2kUp 0.4%
Foxhole currently has 26,200 YouTube subscribers; no comparable data is tracked for Code of War.
How these estimates are made
Code of War
Code of War is estimated to have 25 – 88 players a day. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Foxhole
Foxhole is estimated to have 8k – 28k players a day. Around 820k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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