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Head to head

Cobblemon vs Winds of Valen

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2022 · 4 years ago
November 2025 · 10 months ago

Daily players

180 – 84k
140 – 490

Estimated players

108.4kDown 12%
1.3kDown 10%

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Developers

—

Publishers

—

Player activity

Smoothed estimated players over time.

CobblemonWinds of Valen

Cobblemon

Average monthly estimated players
MonthEstimated playersChange
October 2026~115.3kDown 2.2%
September 2026~117.9kDown 1.3%
August 2026~119.4kDown 0.8%
July 2026~120.4k—

Winds of Valen

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.3kDown 6.1%
September 2026~1.4kDown 3.2%
August 2026~1.4kDown 0.2%
July 2026~1.4k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Cobblemon
351.8kUp 0.5%
Winds of Valen
3.6kDown 3.8%

Cobblemon currently has about 98× as many Discord members as Winds of Valen — 351,771 vs 3,596.

YouTube subscribers

Cobblemon
128kUp 4.1%
Winds of Valen
339Up 1.2%

Cobblemon currently has about 378× as many YouTube subscribers as Winds of Valen — 128,000 vs 339.

Steam concurrent players

Cobblemon
—
Winds of Valen
56Down 5.1%

Winds of Valen currently has 56 peak concurrent Steam players; no comparable data is tracked for Cobblemon.

Twitch viewers

Cobblemon
—
Winds of Valen
0Down 100%

Winds of Valen currently has 0 live Twitch viewers; no comparable data is tracked for Cobblemon.

How these estimates are made

Cobblemon

Cobblemon is estimated to have 180 – 84k players a day. Around 52k – 5m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Winds of Valen

Winds of Valen is estimated to have 140 – 490 players a day. Around 29k – 75k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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