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Head to head

Cobblemon vs Soulbound: Online

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2022 · 4 years ago
July 2026 · 2 months ago

Daily players

210 – 99k
160 – 560

Estimated players

126.1kUp 2.7%
5.1kUp 3.1%

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Player activity

Smoothed estimated players over time.

CobblemonSoulbound: Online

Cobblemon

Average monthly estimated players
MonthEstimated playersChange
September 2026~122.8kUp 2.8%
August 2026~119.4kDown 0.8%
July 2026~120.4k

Soulbound: Online

Average monthly estimated players
MonthEstimated playersChange
September 2026~5.1kUp 1.2%
August 2026~5kDown 5.4%
July 2026~5.3k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Cobblemon
350kUp 0.6%
Soulbound: Online
15kDown 3.3%

Cobblemon currently has about 23× as many Discord members as Soulbound: Online — 349,955 vs 14,968.

YouTube subscribers

Cobblemon
125kUp 3.3%
Soulbound: Online
2k

Cobblemon currently has about 64× as many YouTube subscribers as Soulbound: Online — 125,000 vs 1,960.

Steam concurrent players

Cobblemon
Soulbound: Online
44Down 78%

Soulbound: Online currently has 44 peak concurrent Steam players; no comparable data is tracked for Cobblemon.

Twitch viewers

Cobblemon
Soulbound: Online
1Down 80%

Soulbound: Online currently has 1 live Twitch viewers; no comparable data is tracked for Cobblemon.

How these estimates are made

Cobblemon

Cobblemon is estimated to have 210 – 99k players a day. Around 58k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Soulbound: Online

Soulbound: Online is estimated to have 160 – 560 players a day. Around 17k – 43k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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