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Head to head

Cobblemon vs Idol Party II

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

November 2022 · 4 years ago
October 2025 · 1 year ago

Daily players

200 – 95k
670 – 2k

Estimated players

120.5kUp 1.0%
1.3k

Available on

  • Windows
  • macOS
  • Linux
  • Windows

Developers

—

Publishers

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Player activity

Smoothed estimated players over time.

CobblemonIdol Party II

Cobblemon

Average monthly estimated players
MonthEstimated playersChange
October 2026~118kUp 0.1%
September 2026~117.9kDown 1.3%
August 2026~119.4kDown 0.8%
July 2026~120.4k—

Idol Party II

Average monthly estimated players
MonthEstimated playersChange
October 2026~1.2kUp 1.5%
September 2026~1.2kUp 5.3%
August 2026~1.2kUp 21%
July 2026~953—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Cobblemon
352.1k
Idol Party II
3.4kUp 1.1%

Cobblemon currently has about 104× as many Discord members as Idol Party II — 352,095 vs 3,378.

YouTube subscribers

Cobblemon
130kUp 1.6%
Idol Party II
183Up 0.5%

Cobblemon currently has about 710× as many YouTube subscribers as Idol Party II — 130,000 vs 183.

Steam concurrent players

Cobblemon
—
Idol Party II
269Up 50%

Idol Party II currently has 269 peak concurrent Steam players; no comparable data is tracked for Cobblemon.

Twitch viewers

Cobblemon
—
Idol Party II
0Down 100%

Idol Party II currently has 0 live Twitch viewers; no comparable data is tracked for Cobblemon.

How these estimates are made

Cobblemon

Cobblemon is estimated to have 200 – 95k players a day. Around 57k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Idol Party II

Idol Party II is estimated to have 670 – 2k players a day. Around 14k – 37k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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