Head to head
Cobblemon vs Firestone: Online Idle RPG
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
- Linux
- Windows
- macOS
- Linux
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Cobblemon
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~118.1k | Down 1.1% |
| August 2026 | ~119.4k | Down 0.8% |
| July 2026 | ~120.4k | — |
Firestone: Online Idle RPG
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~5.4k | Up 3.4% |
| August 2026 | ~5.2k | Up 1.1% |
| July 2026 | ~5.2k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- Cobblemon
- 350.9kUp 0.7%
- Firestone: Online Idle RPG
- 14.2kUp 1.0%
Cobblemon currently has about 25× as many Discord members as Firestone: Online Idle RPG — 350,868 vs 14,243.
YouTube subscribers
- Cobblemon
- 127kUp 4.1%
- Firestone: Online Idle RPG
- —
Cobblemon currently has 127,000 YouTube subscribers; no comparable data is tracked for Firestone: Online Idle RPG.
Steam concurrent players
- Cobblemon
- —
- Firestone: Online Idle RPG
- 2.2kUp 10.0%
Firestone: Online Idle RPG currently has 2,170 peak concurrent Steam players; no comparable data is tracked for Cobblemon.
Twitch viewers
- Cobblemon
- —
- Firestone: Online Idle RPG
- 0Down 100%
Firestone: Online Idle RPG currently has 0 live Twitch viewers; no comparable data is tracked for Cobblemon.
How these estimates are made
Cobblemon
Cobblemon is estimated to have 200 – 94k players a day. Around 56k – 6m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Firestone: Online Idle RPG
Firestone: Online Idle RPG is estimated to have 5k – 18k players a day. Around 150k – 380k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


