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Head to head

Club Penguin Zero vs Fellowship

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2025 · 1 year ago
October 2025 · 1 year ago

Daily players

9 – 4k
4k – 13k

Estimated players

2.3kUp 2.5%
45.3kUp 4.4%

Available on

  • Browser
  • Windows

Developers

—

Player activity

Smoothed estimated players over time.

Club Penguin ZeroFellowship

Club Penguin Zero

Average monthly estimated players
MonthEstimated playersChange
October 2026~2.2kDown 0.8%
September 2026~2.2kDown 3.4%
August 2026~2.3kDown 1.6%
July 2026~2.3k—

Fellowship

Average monthly estimated players
MonthEstimated playersChange
October 2026~42.8kUp 2.8%
September 2026~41.6kDown 1.7%
August 2026~42.3kDown 2.7%
July 2026~43.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

Club Penguin Zero
5.9kUp 0.2%
Fellowship
103.8kDown 2.7%

Fellowship currently has about 18× as many Discord members as Club Penguin Zero — 103,761 vs 5,885.

YouTube subscribers

Club Penguin Zero
5.7kDown 0.2%
Fellowship
21.4k

Fellowship currently has about 3.8× as many YouTube subscribers as Club Penguin Zero — 21,400 vs 5,650.

Steam concurrent players

Club Penguin Zero
—
Fellowship
987Up 136%

Fellowship currently has 987 peak concurrent Steam players; no comparable data is tracked for Club Penguin Zero.

Twitch viewers

Club Penguin Zero
—
Fellowship
256Down 63%

Fellowship currently has 256 live Twitch viewers; no comparable data is tracked for Club Penguin Zero.

How these estimates are made

Club Penguin Zero

Club Penguin Zero is estimated to have 9 – 4k players a day. Around 5k – 520k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Fellowship

Fellowship is estimated to have 4k – 13k players a day. Around 320k – 830k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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