Head to head
Club Penguin vs Raid: Shadow Legends
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Android
- iOS
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Club Penguin
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~6.7k | Up 20% |
| July 2026 | ~5.6k | — |
Raid: Shadow Legends
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~145.3k | Up 13% |
| July 2026 | ~128.3k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Club Penguin
- 67.3kUp 0.3%
- Raid: Shadow Legends
- 413.8k
Raid: Shadow Legends currently has about 6.1× as many subreddit members as Club Penguin — 413,827 vs 67,299.
Twitch viewers
- Club Penguin
- 59Up 2850%
- Raid: Shadow Legends
- 353Up 0.3%
Raid: Shadow Legends currently has about 6× as many live Twitch viewers as Club Penguin — 353 vs 59.
Steam concurrent players
- Club Penguin
- —
- Raid: Shadow Legends
- 1.2kUp 0.7%
Raid: Shadow Legends currently has 1,237 peak concurrent Steam players; no comparable data is tracked for Club Penguin.
Discord members
- Club Penguin
- —
- Raid: Shadow Legends
- 249.9k
Raid: Shadow Legends currently has 249,897 Discord members; no comparable data is tracked for Club Penguin.
YouTube subscribers
- Club Penguin
- —
- Raid: Shadow Legends
- 189k
Raid: Shadow Legends currently has 189,000 YouTube subscribers; no comparable data is tracked for Club Penguin.
How these estimates are made
Club Penguin
Club Penguin is estimated to have 47 – 22k players a day. Around 30k – 3m accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Raid: Shadow Legends
Raid: Shadow Legends is estimated to have 3k – 10k players a day. Around 66k – 170k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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