Head to head
Club Penguin Avalanche vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Club Penguin Avalanche
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~125 | |
| July 2026 | ~125 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~218.6k | Up 0.3% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
YouTube subscribers
- Club Penguin Avalanche
- 1.3k
- VRChat
- 128kUp 1.6%
VRChat currently has about 102× as many YouTube subscribers as Club Penguin Avalanche — 128,000 vs 1,250.
Steam concurrent players
- Club Penguin Avalanche
- —
- VRChat
- 53.6kDown 7.4%
VRChat currently has 53,650 peak concurrent Steam players; no comparable data is tracked for Club Penguin Avalanche.
Discord members
- Club Penguin Avalanche
- —
- VRChat
- 414.2kUp 1.1%
VRChat currently has 414,227 Discord members; no comparable data is tracked for Club Penguin Avalanche.
Reddit members
- Club Penguin Avalanche
- —
- VRChat
- 238.9kUp 0.7%
VRChat currently has 238,898 subreddit members; no comparable data is tracked for Club Penguin Avalanche.
Twitch viewers
- Club Penguin Avalanche
- —
- VRChat
- 7.2kUp 0.8%
VRChat currently has 7,229 live Twitch viewers; no comparable data is tracked for Club Penguin Avalanche.
How these estimates are made
Club Penguin Avalanche
Club Penguin Avalanche is estimated to have 5 – 3k players a day. Around 3k – 300k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
VRChat
VRChat is estimated to have 150k – 550k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


