Head to head
Clownfield 2042 vs Tom Clancy's The Division
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- PlayStation
- Xbox
Categories
Player activity
Smoothed estimated players over time.
Clownfield 2042
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~665 | Down 0.4% |
| August 2026 | ~668 | Down 0.6% |
| July 2026 | ~672 | — |
Tom Clancy's The Division
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~52.5k | |
| August 2026 | ~52.5k | Up 0.2% |
| July 2026 | ~52.4k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Clownfield 2042
- 0Down 100%
- Tom Clancy's The Division
- 398Down 38%
Clownfield 2042 currently has 0 peak concurrent Steam players, while Tom Clancy's The Division has 398.
Discord members
- Clownfield 2042
- 785Down 2.1%
- Tom Clancy's The Division
- —
Clownfield 2042 currently has 785 Discord members; no comparable data is tracked for Tom Clancy's The Division.
Reddit members
- Clownfield 2042
- —
- Tom Clancy's The Division
- 426.4kUp 0.5%
Tom Clancy's The Division currently has 426,380 subreddit members; no comparable data is tracked for Clownfield 2042.
Twitch viewers
- Clownfield 2042
- —
- Tom Clancy's The Division
- 25Down 73%
Tom Clancy's The Division currently has 25 live Twitch viewers; no comparable data is tracked for Clownfield 2042.
How these estimates are made
Clownfield 2042
Clownfield 2042 is estimated to have 5 – 18 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Tom Clancy's The Division
Tom Clancy's The Division is estimated to have 1k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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