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CloudStudy vs VRChat

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2024 · 2 years ago
February 2017 · 10 years ago

Daily players

3 – 9
150k – 520k

Estimated players

2Up 36%
220.3kDown 3.1%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Developers

Publishers

Player activity

Smoothed estimated players over time.

CloudStudyVRChat

CloudStudy

Average monthly estimated players
MonthEstimated playersChange
September 2026~2
August 2026~2Up 100%
July 2026~1

VRChat

Average monthly estimated players
MonthEstimated playersChange
September 2026~216.9kDown 1.0%
August 2026~219.1kUp 0.5%
July 2026~218k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CloudStudy
0
VRChat
60.9kUp 12%

CloudStudy currently has 0 peak concurrent Steam players, while VRChat has 60,863.

Discord members

CloudStudy
VRChat
416.9kUp 1.1%

VRChat currently has 416,891 Discord members; no comparable data is tracked for CloudStudy.

Reddit members

CloudStudy
VRChat
239.9kUp 0.7%

VRChat currently has 239,946 subreddit members; no comparable data is tracked for CloudStudy.

Twitch viewers

CloudStudy
VRChat
5.4kDown 33%

VRChat currently has 5,414 live Twitch viewers; no comparable data is tracked for CloudStudy.

YouTube subscribers

CloudStudy
VRChat
129kUp 0.8%

VRChat currently has 129,000 YouTube subscribers; no comparable data is tracked for CloudStudy.

How these estimates are made

CloudStudy

CloudStudy is estimated to have 3 – 9 players a day. Around 700 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

VRChat

VRChat is estimated to have 150k – 520k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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