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Head to head

CloudStudy vs Pixel Worlds

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

July 2024 · 2 years ago
June 2017 · 9 years ago

Daily players

3 – 9
1k – 5k

Estimated players

2Up 36%
32kUp 1.0%

Available on

  • Windows
  • Windows
  • macOS

Perspectives

Player activity

Smoothed estimated players over time.

CloudStudyPixel Worlds

CloudStudy

Average monthly estimated players
MonthEstimated playersChange
September 2026~2
August 2026~2Up 100%
July 2026~1

Pixel Worlds

Average monthly estimated players
MonthEstimated playersChange
September 2026~31.2kUp 2.8%
August 2026~30.4kDown 0.5%
July 2026~30.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CloudStudy
0
Pixel Worlds
572Up 31%

CloudStudy currently has 0 peak concurrent Steam players, while Pixel Worlds has 572.

Discord members

CloudStudy
Pixel Worlds
63.3kDown 1.1%

Pixel Worlds currently has 63,287 Discord members; no comparable data is tracked for CloudStudy.

Reddit members

CloudStudy
Pixel Worlds
4.4kUp 0.8%

Pixel Worlds currently has 4,355 subreddit members; no comparable data is tracked for CloudStudy.

Twitch viewers

CloudStudy
Pixel Worlds
1

Pixel Worlds currently has 1 live Twitch viewers; no comparable data is tracked for CloudStudy.

YouTube subscribers

CloudStudy
Pixel Worlds
138k

Pixel Worlds currently has 138,000 YouTube subscribers; no comparable data is tracked for CloudStudy.

How these estimates are made

CloudStudy

CloudStudy is estimated to have 3 – 9 players a day. Around 700 – 2k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Pixel Worlds

Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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