Head to head
Cloud Pirates vs VRChat
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
Cloud Pirates
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~92 | Down 1.1% |
| September 2026 | ~93 | Up 1.1% |
| August 2026 | ~92 | |
| July 2026 | ~92 | — |
VRChat
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~215.6k | Down 0.2% |
| September 2026 | ~216.1k | Down 1.4% |
| August 2026 | ~219.1k | Up 0.5% |
| July 2026 | ~218k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Twitch viewers
- Cloud Pirates
- 0
- VRChat
- 7.6kUp 43%
Cloud Pirates currently has 0 live Twitch viewers, while VRChat has 7,597.
Steam concurrent players
- Cloud Pirates
- —
- VRChat
- 39.9kDown 16%
VRChat currently has 39,900 peak concurrent Steam players; no comparable data is tracked for Cloud Pirates.
Discord members
- Cloud Pirates
- —
- VRChat
- 420.4kUp 0.8%
VRChat currently has 420,444 Discord members; no comparable data is tracked for Cloud Pirates.
Reddit members
- Cloud Pirates
- —
- VRChat
- 241.7kUp 0.7%
VRChat currently has 241,678 subreddit members; no comparable data is tracked for Cloud Pirates.
YouTube subscribers
- Cloud Pirates
- —
- VRChat
- 131kUp 1.6%
VRChat currently has 131,000 YouTube subscribers; no comparable data is tracked for Cloud Pirates.
How these estimates are made
Cloud Pirates
Cloud Pirates is showing no measurable concurrent players on Steam. Around 26k – 67k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
VRChat
VRChat is estimated to have 140k – 490k players a day. Around 3m – 8m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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