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Head to head

Closers vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

December 2014 · 12 years ago
June 2018 · 8 years ago

Daily players

5 – 18
2k – 6k

Estimated players

2.8kUp 3.3%
36.3kDown 0.6%

Available on

  • Windows
  • PlayStation
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

ClosersThe Crew 2

Closers

Average monthly estimated players
MonthEstimated playersChange
September 2026~2.8kUp 0.5%
August 2026~2.8kUp 0.4%
July 2026~2.8k—

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
September 2026~38kDown 0.4%
August 2026~38.2kUp 5.6%
July 2026~36.1k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Closers
4
The Crew 2
661Up 17%

The Crew 2 currently has about 165× as many peak concurrent Steam players as Closers — 661 vs 4.

Discord members

Closers
5.8kDown 1.2%
The Crew 2
101.7k

The Crew 2 currently has about 18× as many Discord members as Closers — 101,727 vs 5,754.

Reddit members

Closers
3.5kUp 1.2%
The Crew 2
22kUp 0.4%

The Crew 2 currently has about 6.3× as many subreddit members as Closers — 22,019 vs 3,523.

Twitch viewers

Closers
13Up 8.3%
The Crew 2
19Up 19%

The Crew 2 currently has about 1.5× as many live Twitch viewers as Closers — 19 vs 13.

YouTube subscribers

Closers
2.3kUp 0.9%
The Crew 2
—

Closers currently has 2,310 YouTube subscribers; no comparable data is tracked for The Crew 2.

How these estimates are made

Closers

Closers is estimated to have 5 – 18 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 2k – 6k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.