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ClashBall.io vs Tom Clancy's The Division

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
March 2016 · 10 years ago

Daily players

No population data
1k – 4k

Estimated players

22Down 2.6%
52.5k

Available on

  • Browser
  • Windows
  • PlayStation
  • Xbox

Player activity

Smoothed estimated players over time.

ClashBall.ioTom Clancy's The Division

ClashBall.io

Average monthly estimated players
MonthEstimated playersChange
August 2026~23
July 2026~23

Tom Clancy's The Division

Average monthly estimated players
MonthEstimated playersChange
August 2026~52.4kUp 0.1%
July 2026~52.4k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

ClashBall.io
105
Tom Clancy's The Division

ClashBall.io currently has 105 Discord members; no comparable data is tracked for Tom Clancy's The Division.

Steam concurrent players

ClashBall.io
Tom Clancy's The Division
442Down 32%

Tom Clancy's The Division currently has 442 peak concurrent Steam players; no comparable data is tracked for ClashBall.io.

Reddit members

ClashBall.io
Tom Clancy's The Division
425.7kUp 0.4%

Tom Clancy's The Division currently has 425,668 subreddit members; no comparable data is tracked for ClashBall.io.

Twitch viewers

ClashBall.io
Tom Clancy's The Division
64Down 12%

Tom Clancy's The Division currently has 64 live Twitch viewers; no comparable data is tracked for ClashBall.io.

How these estimates are made

ClashBall.io

ClashBall.io is estimated to have 0 – 51 players a day. Around 130 – 18k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Tom Clancy's The Division

Tom Clancy's The Division is estimated to have 1k – 4k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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