Head to head
ClashBall.io vs IdleOn
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Browser
- Browser
- Windows
- Android
- iOS
Player activity
Smoothed estimated players over time.
ClashBall.io
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~23 | Down 4.2% |
| September 2026 | ~24 | Up 4.3% |
| August 2026 | ~23 | |
| July 2026 | ~23 | — |
IdleOn
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~80.8k | Down 3.7% |
| September 2026 | ~84k | Up 3.3% |
| August 2026 | ~81.3k | Up 0.7% |
| July 2026 | ~80.8k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Discord members
- ClashBall.io
- 109Up 1.9%
- IdleOn
- 198kUp 0.2%
IdleOn currently has about 1817× as many Discord members as ClashBall.io — 198,008 vs 109.
Steam concurrent players
- ClashBall.io
- —
- IdleOn
- 12.7kDown 22%
IdleOn currently has 12,703 peak concurrent Steam players; no comparable data is tracked for ClashBall.io.
Reddit members
- ClashBall.io
- —
- IdleOn
- 56.9kUp 1.0%
IdleOn currently has 56,891 subreddit members; no comparable data is tracked for ClashBall.io.
Twitch viewers
- ClashBall.io
- —
- IdleOn
- 40Down 85%
IdleOn currently has 40 live Twitch viewers; no comparable data is tracked for ClashBall.io.
YouTube subscribers
- ClashBall.io
- —
- IdleOn
- 102kDown 1.0%
IdleOn currently has 102,000 YouTube subscribers; no comparable data is tracked for ClashBall.io.
How these estimates are made
ClashBall.io
ClashBall.io is estimated to have 0 – 59 players a day. Around 150 – 20k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
IdleOn
IdleOn is estimated to have 33k – 120k players a day. Around 510k – 1m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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