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Head to head

Civilcontract vs Modern Combat 5: Blackout

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

April 2020 · 7 years ago
July 2014 · 12 years ago

Daily players

No population data
3 – 9

Estimated players

38
102.1k

Available on

  • Windows
  • Windows
  • Android
  • iOS
  • Nintendo

Perspectives

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Developers

—
—

Publishers

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Player activity

Smoothed estimated players over time.

CivilcontractModern Combat 5: Blackout

Civilcontract

Average monthly estimated players
MonthEstimated playersChange
October 2026~38
September 2026~38
August 2026~38
July 2026~38—

Modern Combat 5: Blackout

Average monthly estimated players
MonthEstimated playersChange
October 2026~102.1k
September 2026~102kUp 0.3%
August 2026~101.7kUp 0.2%
July 2026~101.5k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

YouTube subscribers

Civilcontract
358
Modern Combat 5: Blackout
916kUp 0.2%

Modern Combat 5: Blackout currently has about 2559× as many YouTube subscribers as Civilcontract — 916,000 vs 358.

Steam concurrent players

Civilcontract
—
Modern Combat 5: Blackout
0Down 100%

Modern Combat 5: Blackout currently has 0 peak concurrent Steam players; no comparable data is tracked for Civilcontract.

Twitch viewers

Civilcontract
—
Modern Combat 5: Blackout
0

Modern Combat 5: Blackout currently has 0 live Twitch viewers; no comparable data is tracked for Civilcontract.

How these estimates are made

Civilcontract

Civilcontract is showing no measurable concurrent players on Steam. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Modern Combat 5: Blackout

Modern Combat 5: Blackout is estimated to have 3 – 9 players a day. Around 120k – 310k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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