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Head to head

ChronoForge vs Top Heroes

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2025 · 1 year ago
January 2024 · 3 years ago

Daily players

1 – 260
1k – 4k

Estimated players

922
62.1kUp 0.2%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Perspectives

Developers

Player activity

Smoothed estimated players over time.

ChronoForgeTop Heroes

ChronoForge

Average monthly estimated players
MonthEstimated playersChange
September 2026~923Down 0.8%
August 2026~930Down 2.4%
July 2026~953

Top Heroes

Average monthly estimated players
MonthEstimated playersChange
September 2026~61.6kUp 1.1%
August 2026~61kUp 20%
July 2026~50.7k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

ChronoForge
4.4k
Top Heroes
274kUp 0.7%

Top Heroes currently has about 62× as many Discord members as ChronoForge — 274,042 vs 4,431.

Reddit members

ChronoForge
5
Top Heroes

ChronoForge currently has 5 subreddit members; no comparable data is tracked for Top Heroes.

YouTube subscribers

ChronoForge
337Down 0.3%
Top Heroes

ChronoForge currently has 337 YouTube subscribers; no comparable data is tracked for Top Heroes.

Steam concurrent players

ChronoForge
Top Heroes
444Up 18%

Top Heroes currently has 444 peak concurrent Steam players; no comparable data is tracked for ChronoForge.

Twitch viewers

ChronoForge
Top Heroes
3Down 63%

Top Heroes currently has 3 live Twitch viewers; no comparable data is tracked for ChronoForge.

How these estimates are made

ChronoForge

ChronoForge is estimated to have 1 – 260 players a day. Around 590 – 64k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Top Heroes

Top Heroes is estimated to have 1k – 4k players a day. Around 5k – 12k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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