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Head to head

ChronoForge vs EvoWars: New Era

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2025 · 1 year ago
March 2025 · 2 years ago

Daily players

1 – 520
23 – 79

Estimated players

908Down 2.3%
43.5kDown 0.2%

Available on

  • Windows
  • Windows

Perspectives

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—

Developers

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—

Publishers

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Player activity

Smoothed estimated players over time.

ChronoForgeEvoWars: New Era

ChronoForge

Average monthly estimated players
MonthEstimated playersChange
October 2026~943Up 2.2%
September 2026~923Down 0.8%
August 2026~930Down 2.4%
July 2026~953—

EvoWars: New Era

Average monthly estimated players
MonthEstimated playersChange
October 2026~43.5kUp 0.3%
September 2026~43.4kUp 0.3%
August 2026~43.2kUp 3.9%
July 2026~41.6k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Discord members

ChronoForge
4.2kDown 6.3%
EvoWars: New Era
46.4kUp 0.8%

EvoWars: New Era currently has about 11× as many Discord members as ChronoForge — 46,375 vs 4,159.

Reddit members

ChronoForge
5
EvoWars: New Era
—

ChronoForge currently has 5 subreddit members; no comparable data is tracked for EvoWars: New Era.

YouTube subscribers

ChronoForge
336Down 0.3%
EvoWars: New Era
341k

EvoWars: New Era currently has about 1015× as many YouTube subscribers as ChronoForge — 341,000 vs 336.

Steam concurrent players

ChronoForge
—
EvoWars: New Era
3Down 50%

EvoWars: New Era currently has 3 peak concurrent Steam players; no comparable data is tracked for ChronoForge.

How these estimates are made

ChronoForge

ChronoForge is estimated to have 1 – 520 players a day. Around 1k – 110k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

EvoWars: New Era

EvoWars: New Era is estimated to have 23 – 79 players a day. Around 1k – 3k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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