Head to head
ChilloutVR vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Player activity
Smoothed estimated players over time.
ChilloutVR
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~6.2k | Down 0.8% |
| September 2026 | ~6.3k | Down 3.6% |
| August 2026 | ~6.5k | Down 1.5% |
| July 2026 | ~6.6k | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.7k | Up 0.1% |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- ChilloutVR
- 29Down 15%
- Pixel Worlds
- 301Down 43%
Pixel Worlds currently has about 10× as many peak concurrent Steam players as ChilloutVR — 301 vs 29.
Discord members
- ChilloutVR
- 16.4kDown 0.9%
- Pixel Worlds
- 60.1kDown 5.0%
Pixel Worlds currently has about 3.7× as many Discord members as ChilloutVR — 60,145 vs 16,425.
Twitch viewers
- ChilloutVR
- 0
- Pixel Worlds
- 0Down 100%
ChilloutVR currently has 0 live Twitch viewers, while Pixel Worlds has 0.
YouTube subscribers
- ChilloutVR
- 513Down 0.4%
- Pixel Worlds
- 138k
Pixel Worlds currently has about 269× as many YouTube subscribers as ChilloutVR — 138,000 vs 513.
Reddit members
- ChilloutVR
- —
- Pixel Worlds
- 4.4kUp 1.0%
Pixel Worlds currently has 4,400 subreddit members; no comparable data is tracked for ChilloutVR.
How these estimates are made
ChilloutVR
ChilloutVR is estimated to have 100 – 360 players a day. Around 60k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 2k – 8k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


