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ChilloutVR vs Mini World

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

February 2021 · 6 years ago
November 2017 · 9 years ago

Daily players

100 – 360
260 – 910

Estimated players

6.4kUp 7.3%
52.4kDown 0.2%

Available on

  • Windows
  • Windows
  • Android
  • iOS

Player activity

Smoothed estimated players over time.

ChilloutVRMini World

ChilloutVR

Average monthly estimated players
MonthEstimated playersChange
August 2026~6.5kDown 1.7%
July 2026~6.6k

Mini World

Average monthly estimated players
MonthEstimated playersChange
August 2026~52.5k
July 2026~52.5k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

ChilloutVR
37Down 9.8%
Mini World
76Down 27%

Mini World currently has about 2.1× as many peak concurrent Steam players as ChilloutVR — 76 vs 37.

Discord members

ChilloutVR
16.7kDown 0.7%
Mini World

ChilloutVR currently has 16,710 Discord members; no comparable data is tracked for Mini World.

Twitch viewers

ChilloutVR
0Down 100%
Mini World
0Down 100%

ChilloutVR currently has 0 live Twitch viewers, while Mini World has 0.

YouTube subscribers

ChilloutVR
514Down 0.6%
Mini World
515kDown 0.2%

Mini World currently has about 1002× as many YouTube subscribers as ChilloutVR — 515,000 vs 514.

Reddit members

ChilloutVR
Mini World
148Up 2.1%

Mini World currently has 148 subreddit members; no comparable data is tracked for ChilloutVR.

How these estimates are made

ChilloutVR

ChilloutVR is estimated to have 100 – 360 players a day. Around 59k – 150k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Mini World

Mini World is estimated to have 260 – 910 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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