Head to head
Chicken Invaders Universe vs Mini World
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- Android
- iOS
Categories
Player activity
Smoothed estimated players over time.
Chicken Invaders Universe
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~734 | Up 0.4% |
| September 2026 | ~731 | Up 0.8% |
| August 2026 | ~725 | Up 12% |
| July 2026 | ~650 | — |
Mini World
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~52.5k | |
| September 2026 | ~52.5k | |
| August 2026 | ~52.5k | |
| July 2026 | ~52.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Chicken Invaders Universe
- 93Up 2.2%
- Mini World
- 46Down 37%
Chicken Invaders Universe currently has about 2× as many peak concurrent Steam players as Mini World — 93 vs 46.
Twitch viewers
- Chicken Invaders Universe
- 0
- Mini World
- 0Down 100%
Chicken Invaders Universe currently has 0 live Twitch viewers, while Mini World has 0.
YouTube subscribers
- Chicken Invaders Universe
- 3.1kUp 2.0%
- Mini World
- 516kUp 0.2%
Mini World currently has about 167× as many YouTube subscribers as Chicken Invaders Universe — 516,000 vs 3,090.
Reddit members
- Chicken Invaders Universe
- —
- Mini World
- 153Up 1.3%
Mini World currently has 153 subreddit members; no comparable data is tracked for Chicken Invaders Universe.
How these estimates are made
Chicken Invaders Universe
Chicken Invaders Universe is estimated to have 230 – 820 players a day. Around 88k – 230k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Mini World
Mini World is estimated to have 120 – 410 players a day. Around 100k – 260k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


