Head to head
Chaos Metaverse vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Windows
- macOS
Perspectives
Player activity
Smoothed estimated players over time.
Chaos Metaverse
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~88 | Down 2.2% |
| August 2026 | ~90 | |
| July 2026 | ~90 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.8k | Up 1.2% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- Chaos Metaverse
- 0
- Pixel Worlds
- 554Up 17%
Chaos Metaverse currently has 0 peak concurrent Steam players, while Pixel Worlds has 554.
Discord members
- Chaos Metaverse
- 397Down 0.8%
- Pixel Worlds
- 62.7kDown 1.4%
Pixel Worlds currently has about 158× as many Discord members as Chaos Metaverse — 62,735 vs 397.
YouTube subscribers
- Chaos Metaverse
- 4
- Pixel Worlds
- 138k
Pixel Worlds currently has about 34500× as many YouTube subscribers as Chaos Metaverse — 138,000 vs 4.
Reddit members
- Chaos Metaverse
- —
- Pixel Worlds
- 4.4kUp 0.9%
Pixel Worlds currently has 4,374 subreddit members; no comparable data is tracked for Chaos Metaverse.
Twitch viewers
- Chaos Metaverse
- —
- Pixel Worlds
- 0Down 100%
Pixel Worlds currently has 0 live Twitch viewers; no comparable data is tracked for Chaos Metaverse.
How these estimates are made
Chaos Metaverse
Chaos Metaverse is estimated to have 3 – 9 players a day. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


