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Head to head

Chaos Metaverse vs iRacing

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

October 2023 · 3 years ago
August 2008 · 18 years ago

Daily players

No population data
2k – 7k

Estimated players

88Down 1.1%
54.6kUp 0.3%

Available on

  • Windows
  • Windows

Developers

Player activity

Smoothed estimated players over time.

Chaos MetaverseiRacing

Chaos Metaverse

Average monthly estimated players
MonthEstimated playersChange
August 2026~90
July 2026~90

iRacing

Average monthly estimated players
MonthEstimated playersChange
August 2026~54.6k
July 2026~54.6k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

Chaos Metaverse
1
iRacing
762Up 7.2%

iRacing currently has about 762× as many peak concurrent Steam players as Chaos Metaverse — 762 vs 1.

Discord members

Chaos Metaverse
403Down 0.2%
iRacing

Chaos Metaverse currently has 403 Discord members; no comparable data is tracked for iRacing.

YouTube subscribers

Chaos Metaverse
4
iRacing
286kUp 0.4%

iRacing currently has about 71500× as many YouTube subscribers as Chaos Metaverse — 286,000 vs 4.

Reddit members

Chaos Metaverse
iRacing
243.3kUp 0.7%

iRacing currently has 243,337 subreddit members; no comparable data is tracked for Chaos Metaverse.

Twitch viewers

Chaos Metaverse
iRacing
2.3kUp 1.5%

iRacing currently has 2,259 live Twitch viewers; no comparable data is tracked for Chaos Metaverse.

How these estimates are made

Chaos Metaverse

Chaos Metaverse is showing no measurable concurrent players on Steam. Around 2k – 4k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

iRacing

iRacing is estimated to have 2k – 7k players a day. Around 160k – 400k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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