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Head to head

Chain Crisis vs World of Tanks

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
April 2011 · 15 years ago

Daily players

No population data
20k – 69k

Estimated players

30
157.8kDown 6.2%

Available on

  • Windows
  • PlayStation
  • Xbox

Publishers

Player activity

Smoothed estimated players over time.

Chain CrisisWorld of Tanks

Chain Crisis

Average monthly estimated players
MonthEstimated playersChange
August 2026~30
July 2026~30

World of Tanks

Average monthly estimated players
MonthEstimated playersChange
August 2026~162.6kUp 15%
July 2026~140.9k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Chain Crisis
6
World of Tanks
184.2kUp 0.1%

World of Tanks currently has about 30698× as many subreddit members as Chain Crisis — 184,186 vs 6.

YouTube subscribers

Chain Crisis
290
World of Tanks
554k

World of Tanks currently has about 1910× as many YouTube subscribers as Chain Crisis — 554,000 vs 290.

Steam concurrent players

Chain Crisis
World of Tanks
7.2kDown 2.5%

World of Tanks currently has 7,199 peak concurrent Steam players; no comparable data is tracked for Chain Crisis.

Discord members

Chain Crisis
World of Tanks
291.2kUp 0.5%

World of Tanks currently has 291,188 Discord members; no comparable data is tracked for Chain Crisis.

Twitch viewers

Chain Crisis
World of Tanks
37.6kUp 302%

World of Tanks currently has 37,611 live Twitch viewers; no comparable data is tracked for Chain Crisis.

How these estimates are made

Chain Crisis

Chain Crisis is estimated to have 0 – 230 players a day. Around 610 – 65k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

World of Tanks

World of Tanks is estimated to have 20k – 69k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.