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Head to head

Chain Crisis vs Temtem

Side by side

Values shared by both games are highlighted.

Status

UNKNOWN
ACTIVE

Released

To be announced
September 2022 · 4 years ago

Daily players

No population data
270 – 950

Estimated players

30
32.1kDown 6.0%

Available on

  • Windows
  • PlayStation
  • Xbox
  • Nintendo

Perspectives

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Developers

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Publishers

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Player activity

Smoothed estimated players over time.

Chain CrisisTemtem

Chain Crisis

Average monthly estimated players
MonthEstimated playersChange
October 2026~30
September 2026~30
August 2026~30
July 2026~30—

Temtem

Average monthly estimated players
MonthEstimated playersChange
October 2026~33.4kDown 2.8%
September 2026~34.4kUp 0.1%
August 2026~34.3kDown 1.0%
July 2026~34.7k—

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Reddit members

Chain Crisis
6
Temtem
53.3k

Temtem currently has about 8886× as many subreddit members as Chain Crisis — 53,313 vs 6.

YouTube subscribers

Chain Crisis
290
Temtem
6.6kUp 0.2%

Temtem currently has about 23× as many YouTube subscribers as Chain Crisis — 6,580 vs 290.

Steam concurrent players

Chain Crisis
—
Temtem
108Down 31%

Temtem currently has 108 peak concurrent Steam players; no comparable data is tracked for Chain Crisis.

Discord members

Chain Crisis
—
Temtem
76kDown 0.6%

Temtem currently has 75,971 Discord members; no comparable data is tracked for Chain Crisis.

Twitch viewers

Chain Crisis
—
Temtem
10Up 25%

Temtem currently has 10 live Twitch viewers; no comparable data is tracked for Chain Crisis.

How these estimates are made

Chain Crisis

Chain Crisis is estimated to have 0 – 230 players a day. Around 610 – 65k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.

Temtem

Temtem is estimated to have 270 – 950 players a day. Around 640k – 2m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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