Head to head
Chain Crisis vs Sea of Thieves
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- PlayStation
- Xbox
Player activity
Smoothed estimated players over time.
Chain Crisis
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30 | |
| September 2026 | ~30 | |
| August 2026 | ~30 | |
| July 2026 | ~30 | — |
Sea of Thieves
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~297.5k | Down 0.3% |
| September 2026 | ~298.4k | Down 0.4% |
| August 2026 | ~299.6k | Down 0.4% |
| July 2026 | ~300.7k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Chain Crisis
- 6
- Sea of Thieves
- 614.9kUp 0.2%
Sea of Thieves currently has about 102478× as many subreddit members as Chain Crisis — 614,870 vs 6.
YouTube subscribers
- Chain Crisis
- 290
- Sea of Thieves
- 675k
Sea of Thieves currently has about 2328× as many YouTube subscribers as Chain Crisis — 675,000 vs 290.
Steam concurrent players
- Chain Crisis
- —
- Sea of Thieves
- 7.1kUp 32%
Sea of Thieves currently has 7,080 peak concurrent Steam players; no comparable data is tracked for Chain Crisis.
Discord members
- Chain Crisis
- —
- Sea of Thieves
- 443.9k
Sea of Thieves currently has 443,896 Discord members; no comparable data is tracked for Chain Crisis.
Twitch viewers
- Chain Crisis
- —
- Sea of Thieves
- 2.9kUp 85%
Sea of Thieves currently has 2,887 live Twitch viewers; no comparable data is tracked for Chain Crisis.
How these estimates are made
Chain Crisis
Chain Crisis is estimated to have 0 – 230 players a day. Around 610 – 65k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Sea of Thieves
Sea of Thieves is estimated to have 18k – 62k players a day. Around 4m – 11m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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