Head to head
Chain Crisis vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- macOS
Perspectives
Player activity
Smoothed estimated players over time.
Chain Crisis
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30 | |
| September 2026 | ~30 | |
| August 2026 | ~30 | |
| July 2026 | ~30 | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| October 2026 | ~30.7k | |
| September 2026 | ~30.7k | Up 0.9% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Reddit members
- Chain Crisis
- 6
- Pixel Worlds
- 4.4kUp 1.2%
Pixel Worlds currently has about 739× as many subreddit members as Chain Crisis — 4,431 vs 6.
YouTube subscribers
- Chain Crisis
- 290
- Pixel Worlds
- 138k
Pixel Worlds currently has about 476× as many YouTube subscribers as Chain Crisis — 138,000 vs 290.
Steam concurrent players
- Chain Crisis
- —
- Pixel Worlds
- 739Down 37%
Pixel Worlds currently has 739 peak concurrent Steam players; no comparable data is tracked for Chain Crisis.
Discord members
- Chain Crisis
- —
- Pixel Worlds
- 59kDown 3.5%
Pixel Worlds currently has 59,000 Discord members; no comparable data is tracked for Chain Crisis.
Twitch viewers
- Chain Crisis
- —
- Pixel Worlds
- 11Down 66%
Pixel Worlds currently has 11 live Twitch viewers; no comparable data is tracked for Chain Crisis.
How these estimates are made
Chain Crisis
Chain Crisis is estimated to have 0 – 230 players a day. Around 610 – 65k accounts have played it in total. No Steam data is published for this game, so the range is modelled from the size of its Discord, Reddit, Twitch, YouTube and app-store communities. It is a rough band rather than a measurement.
Pixel Worlds
Pixel Worlds is estimated to have 2k – 7k players a day. Around 170k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.


