Head to head
CarX Street vs Tidal Nexus Online
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
Player activity
Smoothed estimated players over time.
CarX Street
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~52.4k | Up 2.0% |
| July 2026 | ~51.4k | — |
Tidal Nexus Online
| Month | Estimated players | Change |
|---|---|---|
| August 2026 | ~750 | Up 82% |
| July 2026 | ~411 | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- CarX Street
- 591Up 1.5%
- Tidal Nexus Online
- 213Down 13%
CarX Street currently has about 2.8× as many peak concurrent Steam players as Tidal Nexus Online — 591 vs 213.
Twitch viewers
- CarX Street
- 92Up 56%
- Tidal Nexus Online
- 5Down 44%
CarX Street currently has about 18× as many live Twitch viewers as Tidal Nexus Online — 92 vs 5.
YouTube subscribers
- CarX Street
- 433kUp 2.6%
- Tidal Nexus Online
- 237Up 9.7%
CarX Street currently has about 1827× as many YouTube subscribers as Tidal Nexus Online — 433,000 vs 237.
Discord members
- CarX Street
- —
- Tidal Nexus Online
- 2.4kUp 52%
Tidal Nexus Online currently has 2,404 Discord members; no comparable data is tracked for CarX Street.
Reddit members
- CarX Street
- —
- Tidal Nexus Online
- 76Up 17%
Tidal Nexus Online currently has 76 subreddit members; no comparable data is tracked for CarX Street.
How these estimates are made
CarX Street
CarX Street is estimated to have 2k – 5k players a day. Around 350k – 890k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Tidal Nexus Online
Tidal Nexus Online is estimated to have 530 – 2k players a day. Around 10k – 25k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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