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Head to head

CarX Street vs The Crew 2

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2023 · 3 years ago
June 2018 · 8 years ago

Daily players

1k – 5k
2k – 5k

Estimated players

52.5kUp 0.3%
36.9kDown 4.0%

Available on

  • Windows
  • Android
  • iOS
  • PlayStation
  • Windows
  • Xbox

Player activity

Smoothed estimated players over time.

CarX StreetThe Crew 2

CarX Street

Average monthly estimated players
MonthEstimated playersChange
August 2026~52.3kUp 1.8%
July 2026~51.4k

The Crew 2

Average monthly estimated players
MonthEstimated playersChange
August 2026~38.5kUp 6.6%
July 2026~36.1k

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Street
436Down 36%
The Crew 2
313Down 54%

CarX Street currently has about 1.4× as many peak concurrent Steam players as The Crew 2 — 436 vs 313.

Twitch viewers

CarX Street
139Up 39%
The Crew 2
5Down 72%

CarX Street currently has about 28× as many live Twitch viewers as The Crew 2 — 139 vs 5.

YouTube subscribers

CarX Street
431kUp 0.5%
The Crew 2

CarX Street currently has 431,000 YouTube subscribers; no comparable data is tracked for The Crew 2.

Discord members

CarX Street
The Crew 2
101.9k

The Crew 2 currently has 101,935 Discord members; no comparable data is tracked for CarX Street.

Reddit members

CarX Street
The Crew 2
21.9k

The Crew 2 currently has 21,910 subreddit members; no comparable data is tracked for CarX Street.

How these estimates are made

CarX Street

CarX Street is estimated to have 1k – 5k players a day. Around 350k – 890k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

The Crew 2

The Crew 2 is estimated to have 2k – 5k players a day. Around 1m – 4m accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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From the same developers or publishers.