Head to head
CarX Street vs Pixel Worlds
Side by side
Values shared by both games are highlighted.
Status
Released
Daily players
Estimated players
Available on
- Windows
- Android
- iOS
- Windows
- macOS
Player activity
Smoothed estimated players over time.
CarX Street
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~53.9k | Up 2.4% |
| August 2026 | ~52.6k | Up 2.3% |
| July 2026 | ~51.4k | — |
Pixel Worlds
| Month | Estimated players | Change |
|---|---|---|
| September 2026 | ~30.7k | Up 1.1% |
| August 2026 | ~30.4k | Down 0.5% |
| July 2026 | ~30.5k | — |
Community breakdown
Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.
Steam concurrent players
- CarX Street
- 474Down 21%
- Pixel Worlds
- 181Down 62%
CarX Street currently has about 2.6× as many peak concurrent Steam players as Pixel Worlds — 474 vs 181.
Twitch viewers
- CarX Street
- 64Down 11%
- Pixel Worlds
- 0Down 100%
CarX Street currently has 64 live Twitch viewers, while Pixel Worlds has 0.
YouTube subscribers
- CarX Street
- 445kUp 2.3%
- Pixel Worlds
- 138k
CarX Street currently has about 3.2× as many YouTube subscribers as Pixel Worlds — 445,000 vs 138,000.
Discord members
- CarX Street
- —
- Pixel Worlds
- 62.7kDown 1.4%
Pixel Worlds currently has 62,735 Discord members; no comparable data is tracked for CarX Street.
Reddit members
- CarX Street
- —
- Pixel Worlds
- 4.4kUp 0.9%
Pixel Worlds currently has 4,375 subreddit members; no comparable data is tracked for CarX Street.
How these estimates are made
CarX Street
CarX Street is estimated to have 2k – 8k players a day. Around 350k – 910k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
Pixel Worlds
Pixel Worlds is estimated to have 1k – 5k players a day. Around 160k – 420k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.
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