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Head to head

CarX Street vs Maximum Velocity

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2023 · 3 years ago
October 2023 · 3 years ago

Daily players

3k – 9k
No population data

Estimated players

53.9kDown 0.1%
75Up 0.5%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

CarX StreetMaximum Velocity

CarX Street

Average monthly estimated players
MonthEstimated playersChange
September 2026~53.7kUp 2.2%
August 2026~52.6kUp 2.3%
July 2026~51.4k

Maximum Velocity

Average monthly estimated players
MonthEstimated playersChange
September 2026~78Down 1.3%
August 2026~79Down 1.3%
July 2026~80

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Street
761Up 29%
Maximum Velocity
0

CarX Street currently has 761 peak concurrent Steam players, while Maximum Velocity has 0.

Twitch viewers

CarX Street
56Down 39%
Maximum Velocity

CarX Street currently has 56 live Twitch viewers; no comparable data is tracked for Maximum Velocity.

YouTube subscribers

CarX Street
441kUp 1.8%
Maximum Velocity

CarX Street currently has 441,000 YouTube subscribers; no comparable data is tracked for Maximum Velocity.

Discord members

CarX Street
Maximum Velocity
319Up 0.3%

Maximum Velocity currently has 319 Discord members; no comparable data is tracked for CarX Street.

How these estimates are made

CarX Street

CarX Street is estimated to have 3k – 9k players a day. Around 350k – 900k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Maximum Velocity

Maximum Velocity is showing no measurable concurrent players on Steam. Around 250 – 640 accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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