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Head to head

CarX Street vs Freestyle Football R

Side by side

Values shared by both games are highlighted.

Status

ACTIVE
ACTIVE

Released

September 2023 · 3 years ago
September 2022 · 4 years ago

Daily players

1k – 5k
60 – 210

Estimated players

53kUp 0.4%
1.1kDown 5.9%

Available on

  • Windows
  • Android
  • iOS
  • Windows

Player activity

Smoothed estimated players over time.

CarX StreetFreestyle Football R

CarX Street

Average monthly estimated players
MonthEstimated playersChange
August 2026~52.5kUp 2.2%
July 2026~51.4k

Freestyle Football R

Average monthly estimated players
MonthEstimated playersChange
August 2026~1.1kUp 17%
July 2026~984

Community breakdown

Steam, Discord, Reddit, Twitch, and YouTube activity for both games, side by side.

Steam concurrent players

CarX Street
389Down 32%
Freestyle Football R
21Down 32%

CarX Street currently has about 19× as many peak concurrent Steam players as Freestyle Football R — 389 vs 21.

Twitch viewers

CarX Street
62Down 6.1%
Freestyle Football R

CarX Street currently has 62 live Twitch viewers; no comparable data is tracked for Freestyle Football R.

YouTube subscribers

CarX Street
435kUp 2.8%
Freestyle Football R
161Down 0.6%

CarX Street currently has about 2702× as many YouTube subscribers as Freestyle Football R — 435,000 vs 161.

Discord members

CarX Street
Freestyle Football R
4.1kDown 0.3%

Freestyle Football R currently has 4,063 Discord members; no comparable data is tracked for CarX Street.

How these estimates are made

CarX Street

CarX Street is estimated to have 1k – 5k players a day. Around 350k – 890k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

Freestyle Football R

Freestyle Football R is estimated to have 60 – 210 players a day. Around 43k – 110k accounts have played it in total. The range is anchored on Steam’s official concurrent-player and review counts, then converted to daily actives and accounts — so it covers the Steam player base and will under-count a game played mostly through its own launcher or on console.

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